Just getting started.
This is the important part for anyone just getting started in any DOTA type game like League or HOTS. The ease of entry and learning can affect someone's appreciation for the game, as well as if they will come back and play it more.Heroes of the storm(blizzard) forces you into a tutorial, with an option of skipping it if you have not already played the game before.
LoL has the option for a tutorial, but you can basically skip it, as it references their website on how to play.
Starting advantage: None
Playing your first game and character selection.
So, you've played/skipped your tutorial. now what do you do? Well, you go in for your first game.In heroes of the storm it's locked to a practice game for your first 1-3 levels before you can play against other people. This goes by fast and further helps you learn the game and the hero you are playing.
In league, you are rather forced to play with people vs the computer AI for a huge majority of the time while you level up your account before you can even think about playing against people, and then once you decide you want to face someone besides bots, you have to go through an even more complicated system like, what game type, map, what lane, do I want to float, etc. before you even get to the character select screen.
Characters.
Selecting your character is relatively easy in HOTS (not just because it's in alpha right now with not a lot of toons). when you select a toon, you are given an option of looking over the characters talent load outs, what the character is designed to do (assassin, warrior, specialist, support) and how easy the character is to play/learn, and then hit ready and be matched up.
In league you have to be into the game already, hope that your allies haven't picked your guy, then you have to click on each one to see what they can do, and read a bar graph on what the characters are good at. You also have to have a mastery picked out for the toon, as well as other items (that will be touched on later).
Advantage: Heroes of the storm
In Game Play and character customization in game.
Heroes of the storm is all about the talents. What you pick on the toon is what you are going to focus on for the rest of the game. you could be going against a healing malfurion one game, and a dps malfurion another. You are locked into a talent with no way of changing them as the game progresses and as your team levels up, you level up.League is all about those dollar dollar bills. You buy items from the cash shop when you go back to town, and you can customize your character that way. Leveling is individual based, and if one lane gets behind or your opponents level up really fast, you're in for a world of hurt. You can sell and buy different items at any point in the game, and coin generation is very minimal. A very, effort equals reward system. It's also more complicated as you have to know what you are going to buy, what you need to get it cheaper, when to buy it, etc.
Controls for both games are identical, with a mouse and a qwerd key format. Each game has a range indicator and a line of site arrow.
Advantage: League
Community support
This is the big one, and hard to judge based on blizzard's game being in current alpha where as league has been in production for a while.It seems that in league most of the time your team is talking about lanes, dpa etc, where as hots seems to be more relaxed and generally more ragey at times(not me I swear!). It's also harder in league to kick an AFK player and so far if you report him after the game, nothing happens. *I reported two people for being AFK in a game, the next game 30 minutes later I was in, the same guys went afk again*
so, I'm going to call this a draw.