Thursday, January 24, 2013

Warriors of chaos: The Consolidated rumors!

I for one do not play Warriors of chaos in fantasy, but I figured a consolidated list of all the rumors that I've managed to find would be an interesting read, and probably a good first.


Marauders did not seem to have marks
 Dragon Ogres now have access to Halberds, have 4 wounds! (rumored toughness of 5)
Chaos Chariots can arm the passenger with a Flail, and if it has the same options as the Gorebeast Chariot a Greatweapon (the Chariot shows Halberd and Flail, the Gorebeast shows GW)
Characters can be mounted on either chariot, and the kit itself comes with an impressive cloak to represent them, and 4 god-specific heads
Chaos Knight Champions, called Doom Knights, are S5 (so S6 with Ensorcelled Weapons, S7 with Lances) and have Eye of the Gods
The Soul Feeder gift has, in the words of the person playing WoC in the battle report, 'gives him a chance of regaining lost wounds in combat' while the Chalice of Chaos gives a 'great, if random, benefit in one of his turns'
The Chaos Lord in the battle report was got an Eye of the God roll for killing a unit champion. I know they did this when the 7th ed book came out before it was errata'd, but would they make the same mistake twice?
Forsaken are M6, d3+1 attacks, and have a random special rule granted every turn. One rolled in the battle was 'Always Strikes First'
The Vorptex Beast's bound spell wasn't really explained, but it seems the 'every model in the unit takes a T test and a spawn is made' is not its only effect. This only triggered in the battle report from rolling a 6 for the effect, so i don't know if the spell gets stronger the higher you roll, or if there's literally up to 6 different effects.
The Slaughterbeast using the Chaos Lords WS is real, and doesn't say 'unmodified' like the Tomb King's rule does. The Chaos Lord gains 2 +1WS buffs during the game, and the Slaughterbeast got it too
The Slaughterbeast seems to have an upgrade called 'extra claws'.
Gorebeast Chariot is T6, W5, and as stated KB on Impact Hits, and 'loads of attacks'
Hellriders / whatever they are called are unchanged from November's update like people assumed it would
Chaos Lords have BS5 now for no apparent reason
Throgg is twice as tall as the current metal Chaos Trolls, and yet still on the same base
Dragon Ogres kind of make the Shaggoth look tiny by comparison


MAGIC
marked casters can choose a different lore or stick with their mark:

Tzeentch: Lore of Metal
Slaanesh: Lore of Shadow
Nurgle: Lore of Death

Sig Spell:
Tzeentch is Blue fire. 24" D6 SD6 MM.

Slaanesh is Lash of slaanesh. 24" straight line form the base in forward arc of the caster. Every model under the line receives S3 AP hit.

Nurgle Sig spell is a Template. You place breath tempalte at the base of the caster.
All models beneath are forced to test T or suffer 1 W with no AS.

Nurgle Attribute is that on a succsessful cast roll a D6. On roll of 6 the casters T an W are both increased by 1 to the end of the game.

Slaanesh Attribute is for every wound caused by a spell, roll a D6. if a 6 is rolled the caster recieves +1ws/+1A/+1I

Tzeentch Attribute is for every 6 rolled on a successful cast, that caster recieves an additional PD. But only that caster can use the additional dice


Some Stats:
Knights 4 5 3 4 4 1 5 2 8
Fear,champion with EotG

Lord/Hero 4 8 3 5 5 3 7 5 9 / 4 7 3 5 4 2 6 4 8
Both with EotG only

Sorc. lord/hero 4 5 3 4 4 3 5 3 8 / 4 5 3 4 4 2 5 2 8

Skullcrushers 4 5 3 4 4 1 5 2 8
Juggernaut 7 5 0 5 4 3 2 3 7

+2AS from the jugg/jugg gets +1str on the charge/demonic attacks

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