The List
Vulkan He'stan (HQ) @ 190 PtsWarlord Trait: Iron Resolve; #Artificer Armour; #Gauntlet of The Forge;
#Spear of Vulkan; #Kesare's Mantle; #Digital Weapons; Bolt Pistol; Frag
Grenades; Krak Grenades; Warlord
Ironclad Dreadnought (Elites) @ 190 Pts
Vehicle (Walker); #Smoke Launchers; #Extra Armour; Move Through Cover;
Power Fist; Heavy Flamer; Seismic Hammer; Meltagun
Drop Pod @ [45] Pts
Vehicle (Open-topped, Transport); Locator Beacon; Inertial Guidance
System; Capacity: 10; Drop Pod Assault; Storm Bolter
5 Terminator Assault Squad (Elites) @ 225 Pts
Terminator Armour; Thunder Hm. & Storm Sh. (x5); Terminator Sergeant
(Character)
10 Tactical Squad (Troops) @ 170 Pts
Infantry; ATSKNF; Chapter Tactics; Combat Squads; Combat Squads; Power
Armour; Bolt Pistol (x9); Bolter (x7); Plasma Cannon; Plasma Gun; Frag
Grenades; Krak Grenades
Space Marine Sergeant @ [14] Pts
(character); Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
10 Tactical Squad (Troops) @ 205 Pts
Infantry; ATSKNF; Chapter Tactics; Combat Squads; Combat Squads; Power
Armour; Bolt Pistol (x9); Bolter (x7); Multi-Melta; Meltagun; Frag
Grenades; Krak Grenades
Space Marine Sergeant @ [24] Pts
(character); Frag Grenades; Krak Grenades; Combi-Melta (x1)
Rhino @ [35] Pts
Vehicle (Tank, Transport); Capacity: 10; Fire Points: 2; Access
Points: 3; Repair; #Searchlight; #Smoke Launchers; Storm Bolter
Librarian (HQ) (gk) @ 235 Pts
#Terminator Armour; #Psychic Hood; #Hammerhand; Pskyer (3); Nem Warding
Staff; Storm Bolter; Frag Grenades; Krak Grenades; Psyk-out Grenades
5 Purifier Squad (Elites) (gk) @ 120 Pts
#Cleansing Flame; #Hammerhand; SB & Nem Force Sword (x2); Incinerator
(x2); Frag Grenades; Krak Grenades; Psyk-out Grenades
Keeper of the Flame @ [24] Pts
SB & Nem Force Sword; Frag Grenades; Krak Grenades; Psyk-out Grenades
5 Grey Knight Terminator Squad (Troops) (gk) @ 245 Pts
#Terminator Armour; #Hammerhand; Nemesis Force Sword (x4); Storm Bolter
(x3); Psycannon (x1); Frag Grenades; Krak Grenades; Psyk-out Grenades;
Psybolt Ammunition
Terminator Justicar @ [40] Pts
Nemesis Force Sword; Storm Bolter; Frag Grenades; Krak Grenades;
Psyk-out Grenades; Psybolt Ammunition
Land Raider Crusader (Heavy Support) (gk) @ 270 Pts
Vehicle (Tank, Transport); Fire Points: 0; Access Points: 3; Assault
Vehicle; #Smoke Launchers; #Power of the Machine Spirit; #Frag Launchers;
Psybolt Ammunition; Pintle Multi-Melta; 2 Hurricane Bolter Sponsons; TL
Assault Cannon; Capacity: 16
Models in Army: 41
Total Army Cost: 1850
Thoughts and fears:
The idea is that vulkan, his body guards, and the GK libby rolling on santic or divination ride around in the GK crusader, The purifiers, which I want to get a big squad of 10 with 2 more incinerators, will steal the Drop pod from the Dreadnought, deep strike in turn 1, Purging flame in a nova, then incinerate what's left. Turn 2 the drop pod brings in the GK termies without scatter so they can start to go to town on whatevers left. This does leave one of my troops without a vehicle or a way to get around fast, and leaves the dreadnought vunerable before it can do its thing, but seeing as every time I deep struck in the dread it just died to melta bombs in assault, it might end up being more survivable and in a better position to protect the slower moving elements.Against fliers i have nothing but snap shots, but fliers are starting to not see a lot of play thanks to everything being scoring and only a hovering flier can capture an objective. That and if I get lucky and one of the objectives is a skyfire nexus, I have melta and psycannons at str 8 to deal with em.
I don't know what I would drop to increase the purifiers to 10, or if I even need to as even at 120 points its a cheap throw away nova unit that can do some damage. I have 5 warp charges before dice, and that's all I really need with the librarian using its psychic to protect vulkan and his possy and throwing the rest at cleansing flame when I need it.
Hopefully I'll get to try this out soon after running by a friend of mine to see what he thinks of it.
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