So, I've come up with what I think would be a "make me feel better about myself playing eldar" list. I have no clue how in the world it would work, but it includes a little bit of dark eldar in the mix.
@HQ [ 3 ]
The Avatar of Khaine (205pt.) The Wailing Doom; Fast Shot;
Farseer (115pt.) Witchblade; Shuriken pistol; The Spirit Stone of Anath'lan;
Warlocks (35pt.)
> 1x - Warlock (35pt.); Rune armour; Shuriken pistol; Witchblade;
@Elites [ 1 ]
6x - Fire Dragons (167pt.)
> 1x - Fire Dragon Exarch (57pt.); Melta bombs; Heavy Aspect armour; Firepike; Fast Shot;
> 5x - Fire Dragon (22pt.); Fusion gun; Heavy Aspect armour; Melta bombs;
@Troops [ 3 ]
10x - Guardian Defenders (110pt.) Scatter laser;
> 10x - Guardian (9pt.); Mesh armour; Plasma grenades; Shuriken catapult;
10x - Dire Avengers (130pt.)
> 10x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
3x - Windrider Jetbike Squad (51pt.)
> 3x - Windrider Guardian (17pt.); Eldar jetbike; Mesh armour; Twin-linked shuriken catapult;
@Fast attack [ 2 ]
5x - Warp Spiders (95pt.)
> 5x - Warp Spider (19pt.); Death spinner; Heavy Aspect armour; Warp jump generator;
5x - Warp Spiders (95pt.)
> 5x - Warp Spider (19pt.); Death spinner; Heavy Aspect armour; Warp jump generator;
@Heavy support [ 3 ]
Wraithlord (165pt.) Flamer (x2); Ghostglave; Bright lance (x2);
Wraithlord (165pt.) Flamer (x2); Ghostglave; Bright lance (x2);
Fire Prism (125pt.) Prism cannon; Twin-linked shuriken catapults;
@Secondary Detachment [ 1 ]
@HQ [ 1 ]
Archon (145pt.) Plasma grenades; Kabalite armour; Huskblade; Splinter pistol; Shadow field; Combat drugs; Soul-trap;
@Elites [ 1 ]
6x - Incubi (132pt.) Klaive (x6); Incubus warsuit (x6);
@Troops [ 1 ]
10x - Kabalite Warriors (115pt.) Kabalite armour (x10); Splinter rifle (x8); Splinter cannon; Blaster;
The Warlord is going to be the farseer.. He is going to obviously camp out in the dire avengers squad and just blast things.I gave him the spirit stone so that if I get fortune, I can do double guide as well, or just have that flexibility if after my first roll on fate I get a crap power and take guide, I can roll on the other lists and easily "cast" the two warp charge powers. I have no fear of losing the invuln save as he'll have 10 bodies to roll around and I can play smart with it... I replaced one unit of guardians with a unit of kabalite warriors with a blaster to fullfil the requirement of a troop slot in the allies list, and I put in incubi and the unkillable archon in as my close combat units. Although Scorpions are quite amazing, Incubi do the job a lot better at str 4 with 2 attacks a piece, with ap 2 along with the archon in there to just say I'mma cut you!
I really can not wait to try out this list soon to see if this crazy idea will work. Best part is, I can still play this "good" army, without having to feel like I'm playing the good guys..
Thoughts?
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