Wednesday, June 5, 2013

Footdar List 1 and strategy behind it.

If you read my last blog post, you'll know that the way I wanted to build my list was to get close to matching my dark elves in fantasy.. well after about an hour and a half relearning how to count I have come up with this list.. I think it'll be fun, competitive and just out of the blue ..
and since this is my blog, fuck things I'm posting how much everything costs!

Here's it is!


HQ:-280

Warlord:
Autarch-70
Banshee mask-10
Firesaber -30
Total-110

Farseer-100
Total-100

Warlock Council -35
Number of Additional Warlocks-1-35  (2 warlocks in total)
Total-70

Elite:-0

Troop:-522

Guardian defenders-90
10 additional guardians -90
Star cannon-20
Total-200

Guardian defenders-90
10 additional guardians -90
Star cannon-20
Total-200

Wind rider guardians-51
cannon-10
Total 61

Wind rider guardians-51
cannon-10
total 61

Fast Attack:228

Warp spiders - 95
one addition warp spider-19
Total-114

Warp spiders - 95
one addition warp spider-19
Total-114

Heavy Support:-410
Vaul's Wrath Support battery-30
2 additional support weapons -60
d-cannon-25
Total-115

Fire prisim-125
Total-125

Wraithlord-120
Scatter laser-20
Star Cannon-20
GhostBlade-5
Total-165

Total: 1440

Allied forces:

Archon-145
Huskblade/Soul trap/Shadowfield/Drugs/Haywire grenade

6 Incubi-132

5 haywire wyches in a venom with dual cannons -125

Allied total-407

Army total-1847/1850


Ok, Instead of putting everything into its own little section like I do in fantasy when doing a list analysis, I'll just group them up down here.

Autarch, archon and incubi are all in one unit. the archon is the challenge person, gaining more strength the more and more he beats up on challenge people.. the autarch is the warlord, and is there to kill things and set units on fire.. because you can't be a good pirate without a little fire.. the incubi are of course the body guards with the AP2 weapons.

Each warlock goes inside the respected 20 man guardian units. They will more and likely take the 5+ cover save or remove the enemies bonuses, but I'll roll depending on opponent. the farseer will also hang out in one of these units and just be a buff patrol, as guardians are like xbowmen and spearmen rolled into one.

The bikes are going to be in reserve until after the opponents fliers have hit the field. they will then zip a de doo da onto objectives and claim/contest them.

The haywire wyches are what I'm going to steal from skaven players, a Wyche dart.  they fly around in the venom assaulting walkers and vehicles that don't have a gazillion people inside, and just claim objectives and just go around and play the "look I'm a target!" game.

The warp spiders will play the role of the shades. maneuvering around the battle field pumping out a ton of shots at things in such angles that they wont get cover saves, and then zip away like a boss.

The heavy support's job is simple.. D cannons eat tanks for breakfast lunch dinner and 4th meal, while the fire prism is a toolbox of shots. the wraithlord is there to play the look I'm a target! as it moves up 6+d6 and shoot all its guns.

you'll notice a distinct lack of anything that has skyfire or any fliers.. The question is, how am I going to deal with fliers? well, a guide on the fire prism can take all my problems away as I can't use the D cannons on fliers because GW is dumb and say that fliers can avoid blast weapons. If they take out the prism in one go, then I'm stuck with star cannons and scatter lasers needing a ton of 6's..

I dunno how well this will work, but it's worth a shot and maybe it'll be effective and fun.. I'll hopefully test it out one of these days in the near future and give an after action report on it.. but for now, back to fantasy :)

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