Tuesday, June 4, 2013

How does it work?!? The transposition of a fantasy army concept to 40k.

Your asking yourself wait.. a 40k post in a fantasy centric blog?!? Yup. well as the new eldar codex has been released I've been toying around with how does it effect my dark eldar. I've decided that as a project and to bring more interest into my 40k army that I rarely play nor that I have many models for nor desire to play with only a select group of people, because let's face it, in my area there's not a whole lot of "enjoyable' people who play 40k.

The concept: Transposing my Fantasy Dark Elves into 40k Eldar/Dark Eldar


I'm ready for battle sir!
So, my old Dark eldar/Eldar centric army focused on what I jokingly referred to as the evil pirates. Lots of Gunboats with a small "raiding party" consisting of my General and his group of incubi body guards. The eldar portion came about in 6th edition consisting of a Bikeseer with a group of bike body guards and a warlock to go around to help out and support my inability to roll a 3+ to save my life..

Now, with the introduction of the new 6 edition books from eldar back, I'm noticing in most games that I play that I can't compete even in friendly games due to the nature of my book, it's fragility, and the new stuff in the newer books because GW still hasn't gotten out of the mindset for 40k that "NEW BOOK IS GOOD!!! NO BALANCE!!!!" like they have with fantasy... Yes, I'm still dreading when my new fantasy army book is released in november, but that's besides the point.

The idea of juxtaposing my fantasy army into 40k came about due to me liking how my army plays and seeing if the concept will work in 40k. I know there's no tanks in fantasy (not counting that out of damn place soul grinder in the deamon book) but I would add them to the 40k side if it improves the quality of the performance.

I'll divide the army into 3 sections, Characters, Close combat, and shooting elements and then either put off to the side what I'm thinking of using, or how I'll change the type to deal with all the stuff that's prevailent in 40k vs that in fantasy..
I am shooting for 1850 points in 40k as that seems to be the norm in my area.. It means that elements of my 2400/2500 point fantasy list won't be included but that will be done in the list building phase.

Characters:

Lvl 4:Support character.. -This is where I'm thinking a farseer will work. I generally love the overall support that the character gives to my dark elves and I'm thinking that support will work well over all in the 40k aspect with things like Double guide (twin linking a unit) and other support

cauldron bsb : Support character with fighting potential-  I am thinking some type of Autarch to be the warlord and make him more fighty. His innate support of being able to manipulate the reserves will be an asset as I'm thinking of taking 1-3 fliers, holding small units back etc.

lvl 2: Support character - This is where I'm thinking of putting an "unkillable" archon, as you need 1 hq and 1 troops from your allies to be legal, in its place. this goes away from the support aspect of the character, but it'll give a combat punch and challenge monster that might be better, abiet more expensive than the autarch warlord. that and I can throw him willy nilly into things and not worry about giving up that objective point for my warlord dying.

I am trying to stay away from "special" characters, but if I have to include one in order to make everything else in the army either perform better, or to unlock certain configurations.. I will begrudgingly do so.

Shooting elements: Main Eldar

Repeater Xbows- I've heard that guardians are the 40k equivilent so a unit of them inside of a wave serpent will be included. I do not know how many units of these will be included.

Shades- I hear that warp spiders are their equivalent, so a unit or two will be included.

Bolt throwers- I hear that Vauls weapon batteries are their equivilent and they are somewhat mobile so a unit will be included.

Dark riders- I'm thinking the cheap troop bikes to hold them back until turn 4-5 and then racing them to claim objectives while being a generic nuisance if they managed to come in on an earlier turn.

I do not have anything equivalent to a flier in fantasy, although a peg rider and harpies do come close. I love the idea of them and I want to maximize the autarchs... there's too many similar names -_-... ability to manipulate my reserves.

Poison from the Dark eldar side, either in the form of a gunboat or venom will also be included as even in 40k I am still only str and toughness 3 with no real ability to deal with high toughness

Close combat elements: Dark Eldar

Spearmen: These usually babysit the level 4 as well as serving a minor combat block in case of emergency and I have no clue how they match up to either an eldar unit, or a dark eldar unit, but they are included in this list as they are a combat block in my fantasy army.

Corsairs: These are the hard hitting frenzy units in my fantasy army that are great with support. I am thinking either Wyches from the dark eldar, or something along the lines of striking scorpions from the eldar side

Black guard: I love this unit, and the only equivalent that I see are Incubi. I love incubi, I love the concept of them, and my black guard are murder machines but die in droves.. I plan on including one unit of incubi into the list whether in a small unit form, or a unit of 9 +the archon and throw them into things with no remorse as I do with my black guard.

Hydra:  Wraithlord.. no doubt about it that this guy just screams wraith lord. I know I would like to include at least one into my list, and don't even get me started on the wraith knight, it may be tall but I think that the points would be better spent on a wraith lord, plus it doesn't take up a huge foot print.  Also, my hydra is a big target that takes up a lot of firepower over the course of the game, well as long as im not playing against deamons and their bullshit flaming cannons..

Strengths and weaknesses:

Now, I'm trying to figure out how to deal with tanks and the likes. Ideally I would like to be able to crack open things while still maintaining survivability. Things like a fire prism, Ravager, or even the Dark Eldar flyer can help.

Weakness in the concept is of course fragibility of the army as a whole, and my inability to even notice what's going on in the current 40k meta to even build an army..

If going by % I would like something along the lines of 70% shooting, 30% close combat with the characters included in both aspects of the %.

I will probably consult with the guru of the eldar around here and see if he thinks that my crazy concept of juxtaposition of my fantasy army into something feasable in the 40k enviorment..
 


3 comments:

  1. Some things to help you out:

    Warp Spiders can move up to 36 inches in a turn (6-18 in the movement phase, 1-6 in the shooting phase, 2-12 in the assault phase). They have Hhit & Run, and their weapons are auto-wound and ap1 on a 6. Super mobile shooting that can't be pinned down without killing them (and 3+ armor)

    All shuriken weapons auto-wound and are ap2 on a 6. This means that with enough shots, high toughness enemies don't metter. You wound them with a 6 and they lack armor saves. Battle Focus makes the foot-bound units very mobile.

    Vaul weapon batteries will be primarily stationary, but can provide some awesome sniping and deal well with high toughness critters.

    If you are mostly looking for just fun, I would look at Corsairs as well. They are battle brothers with both types of Eldar, and might suit the idea pretty well.

    I will start pushing some ideas out, but you've already seen my basic upgrade for your old DE list.

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  2. Fun but competitive at the same time. I think I might make it foot based to be different from the serpent spam I'm seeing.

    I'll do some number crunching here soon. This does mean that I'll probably run a lot of 5+ invulnerable saves on the exarchs (similar to my cauldron buff at that)

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  3. Fun but competitive at the same time. I think I might make it foot based to be different from the serpent spam I'm seeing.

    I'll do some number crunching here soon. This does mean that I'll probably run a lot of 5+ invulnerable saves on the exarchs (similar to my cauldron buff at that)

    ReplyDelete